To start off nicely, can you introduce yourself? And although it was more about the organization and the relations between the two development team, it brought out the spotlight on the involvement of a certain Joel Goodsell, who was said to be an integral part of the design process of Spyro: EtD, despite not being credited on the final game.Īnd now, for the first time ever, we’ll get to hear his perspective on the development of Spyro: Enter the Dragonfly, after his involvement was kept in mystery for 16 years.ġ. We already had the insight of Warren Davis, who was credited as the project coordinator and senior engineer at Check Six Studios. ![]() There was huge expectations… and it sadly didn’t deliver. To those who somehow don’t know and forgot about Enter the Dragonfly and to keep it short, this fourth entry in the mainline Spyro series was first released in November 2002 on the PlayStation 2 and Nintendo GameCube and would’ve been the transition of Spyro towards the next generation of consoles and should advance the usual production value that has been set with the original games by Insomniac.
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